AI Insights · Timothy · January 2021
Top 5 Boxing Games on iOS in Latin America: Q4 2020 Performance
An analysis of the top 5 boxing games for iOS in Latin America during Q4 2020 shows varied trends in downloads and user engagement. Sensor Tower provides more insights into the performance of these popular gaming apps.
In the fourth quarter of 2020, boxing game enthusiasts in Latin America had a variety of iOS games to choose from. Using data from Sensor Tower, let's take a look at how the top five boxing games performed during this period.
Boxing Star from FourThirtyThree Inc. saw its revenue fluctuate, peaking at $1.3M in early October before dropping to $709K by the end of December. Downloads started at 2M and reached a high of 2.1M, eventually declining to 1.9M by the year's end. Weekly active users showed a downward trend, from 9.9M in late September to 7.7M in the final week of December.
Electronic Arts' EA SPORTS™ UFC® experienced a steady revenue with a notable spike to $627K in the last week of December. Downloads began at 3M and had a peak of 3.4M in early November, while weekly active users increased from 6.7M to 7.3M in November, followed by a slight decline to 5.7M by the close of the quarter.
Vivid Games S.A.'s Real Boxing 2 showed a mixed revenue trend, with a peak of $484K in late December. The game witnessed an extraordinary surge in downloads to 17.7M in early November, but this dropped significantly to 2.3M by the end of December. Active users mirrored this pattern, soaring to 18.1M and then settling at 4.4M.
WWE Mayhem from Reliance Games had its revenue increase towards the end of the quarter, reaching $728K. Downloads were generally stable, with a slight increase from 844K to 710K over the quarter. Weekly active users showed a consistent trend, hovering around the 2.2M to 2.8M range throughout the quarter.
Lastly, Real Boxing: KO Fight Club, also by Vivid Games S.A., saw its revenue rise modestly from $139K to $205K over the quarter. Downloads showed a small uptick, starting at 491K and ending at 563K, while weekly active users gradually increased from 1.4M to 1.5M.
For more in-depth insights into the performance of these iOS boxing games and others, Sensor Tower's comprehensive analysis tools offer detailed app intelligence and market trends.